Creativity Support in IT Research Organization

Creativity Support in IT Research Organization - Creativity...

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Creativity Support in IT Research Organization Priyamvada Tripathi School of Computing and Informatics Arizona State University Tempe, AZ 85281 +1 480 294 2628 ABSTRACT All domains of human activity and society require creativity. This dissertation applies machine learning and data mining techniques to create a framework for applying emerging Human Centric Computing (HCC) systems for study and creation of creativity support tools. The proposed system collects and analyzes high-resolution on-line and physically captured contextual and social data to substantially contribute to new and better understandings of workplace behavior, social and affective experience, and creative activities. Using this high granularity data, dynamic instruments that use real-time sensing and inference algorithms to provide guidance and support on events and processes related to affect and creativity will be developed and evaluated. In the long term, it is expected that this approach will lead to adaptive reflective technologies that stimulate collaborative activity, reduce time pressure and interruption, mitigate detrimental effects of negative affect, and increase individual and team creative activity and outcomes. Categories and Subject Descriptors H.5.3 [ Information Interfaces and Presentation ]: Group and Organization Interfaces – Theory and models General Terms Human Factors, Performance, Measurement Keywords Creative Ubiquitous Environments, Hybrid Methodologies, Affect and creativity, CreativeIT, CSCW, human social network, creativity support tools 1. INTRODUCTION There are few things more fascinating or important than human creativity. Ben Shneiderman in his book, Leonardo’s Laptop , calls for technologies that support human creativity allowing users to “analyze more deeply, design more thoroughly, and disseminate more widely”. In his framework, these creativity support tools will facilitate user’s creativity by increased access to information (collect), ability to connect this information more wi- dely (relate), creation of new information (create) and dissemination of this information (donate). The proposed dissertation aspires to significantly contribute to two of the Computing Research Association’s five Grand Research Challenges in Information Systems and Computer Science and Engineering. First, it will contribute to helping people “Build a Team of Their Own through cognitive partnerships of human beings with software agents and robots to enhance individual productivity, effectiveness, [and creativity].” Second, it will contribute to “Providing a Teacher for Every Learner through interfaces that present individually tailored, learner-centered guidance and feedback that enable people to more fully realize
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Creativity Support in IT Research Organization - Creativity...

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