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Unformatted text preview: CSE 463/598 Introduction to Human-Computer Interaction Spring 2010
Lecture Hours Classroom Wednesday 5:00pm - 7:50pm BYAC 222 Win Burleson (firstname.lastname@example.org) Office Hours W 9-10 AM BYENG 508 (by appointment) Professor Teaching Assistant Priyamvada (Pia) Tripathi (email@example.com) Office Hours T 1-2 PM BYENG Cubicle 507BA (by appointment) Description:
This course will provide a survey of the field of Human Computer Interaction. The course will be taught as a combination of lecture and discussion, project based individual and team activities. Topics will include, but are by no means limited to: Tangible Embedded Interaction, Biomedical Informatics, Computer Supported Collaborative Work, Distributed Teamwork, Computational Media Arts, Advanced Gaming, Affective Learning Companions, Creativity Support Tools, Responsive Environments, Ubiquitous Computing, Wearable Computing, Human Robot Interaction, Educational Technologies, Smart Product Design, Interaction Design, Embedded Systems, Usability and Evaluation, Rapid Prototyping, Scenario Based Design, Participatory Design, Value Centered Design, Interaction Design for Children, D.I.Y., Hacker Communities, and Assistive Technology. Activities:
Portfolio: The portfolio is a personal logbook; a collection of any and all thoughts, experiences, reflections, and activities, presented in any manner you believe best reflects your activities, learning, and creativity. It should be fluent and flexible. Fluent in terms of the quantity of relevant content you include. And, Flexible in terms of the range of experiences and material you engage in, explore, and apply. Project: Your project is to be conducted in a collaborative team of 4 to 5 classmates. The projects should focus on the broad topic of Game As Life – Life As Game. The team may pursue a project of their choosing within this framework. The project will be evaluated via multiple methods, including but not limited to the quality of: the user experience; the quality of project process, teamwork, and outcome (e.g., as documented in the form of a PDF, video, etc. and in a class presentation); and the quality of a written paper in standard CHI Conference (www.chi2010.org) full paper format. Graduate Students: Students enrolled in CSE 598 are expected, in addition to the project, to individually pursue a personal research agenda and complete a CHI short paper on a separate topic of their choosing. Grading:
You have elected to pursue this course, which provides you with an opportunity for you to be deeply immersed and highly engaged in the broad range of thoughts and practices that constitute the field and sub-fields of Human Computer Interaction. You are expected to increase and utilize your skills to the best of your abilities and to stretch yourself in significant ways to realize innovative, elegant, and flexible solutions to difficult challenges and unique possibilities, to inspire others and to be inspired. Grades will be determined by your participation, effort, and achievement. This will be measured in at least two ways, through the portfolio (~40%) and the project (~60%). All students are expected to attend every class, without exception, and to be on time and engaged at all times. Students are expected to observe academic integrity as defined by the College Policies, use appropriate language in the classroom, and to be a productive member of his/her team. Not meeting these expectations might result in penalties assessed according to instructor discretion and College and University Policies: http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm Resources: You are highly encouraged to use any and all internal and external resources!
ACM Digital Library HCI Remixed: Reflections on Works That Have Influenced the HCI Community, Thomas Erickson (Editor), David W. McDonald (Editor). Designing Interactions, Bill Moggridge Sketching User Experiences, Bill Buxton Designing the User Interface, Ben Shneiderman and Catherine Plaisant. The Art of Human Computer Interface Design, Brenda Laurel TED Talks http://www.ted.com/ Stanford Seminar on iTunes: http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.1357108180 The Universal Traveler: A Guide to Creativity, Problem Solving and the Process of Reaching Goals, Don Koberg and Jim Bagnall ...
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- Spring '08
- Human-Computer Interaction