EQDReport1 - Kristin Anon Psychology 120 Emotology and EQD...

Info iconThis preview shows pages 1–3. Sign up to view the full content.

View Full Document Right Arrow Icon
Kristin Anon Psychology 120 Emotology and EQD November 27, 2002 “Emotions are not only the most important factors in the life of the individual human being, but they are also the most powerful forces of nature known to us. Every page in the history of nations testifies to their invincible power. The storm of passions has cost more lives and has destroyed more lands than hurricanes; their floods have wiped out more towns than floods of water.” 1 Through the use of psycho-educational games that stimulated reflection, listening, and observation, the application of the principles of psychology pertaining to my emotions was clarified. A journal documenting the ebb and flow of my emotional life presents intriguing information about my psychological identity. Additionally, the EQD activities revealed poignant information about fellow participants. Over the last several weeks, I, as well as others who willingly contributed both their time and efforts into examining past and present emotional conditions, took from this project a greater sentimental perceptiveness. I drew accomplices from both sexes as well as a wide range of ages. All my participants, while being in a normal mental state, all had emotional stimuli reflected in both their manner and test scores. However, despite the varied results, I was able to discern certain emotional trends. 1 Lange , 1922, pg. 34 1
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Psychology 120 Emotology and EQD November 27, 2002 Game Number of times played Reflections Profiles 37 Pair-O-Dimes 24 Insight Connections 21 Brenda’s Game 12 Hard Knocks 18 Synchronicity 18 Reflections Profiles Of all of the games played, this is my favorite because it clearly maps and demonstrates progress/change. This is done through the evident and simple display of patterns and stress balance. I usually looked forward to playing this game, for it charted my capricious teenage emotions and helped stimulate desires, conflicts, and solutions. By accurately identifying negative emotional states I was able to confront certain issues and deal with conflict-charged situations which might hinder my emotional stress balance. Furthermore, it motivated self-exploration and questioning. Through the continual testing of subjects over the period of eight weeks, the effect of outside influences, such as family life, weather, physical health, age, sexual activity, and satiety, was apparent. For example, cloudy days consistently produced gloomy results. Similarly, hot days produced low scores as well. Additionally, when subjects were hungry, their scores were more negative, and understandably so. Because the part of the brain that regulates motives, the hypothalamus, is altered during fluctuations in glucose levels, mood consequently changes. So, as I can attest, the subjects’ levels of satiety were reflected in the reflections profiles. 2
Background image of page 2
Image of page 3
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 04/20/2010 for the course PSYCH Intro to P taught by Professor Launier during the Fall '07 term at Santa Barbara City.

Page1 / 8

EQDReport1 - Kristin Anon Psychology 120 Emotology and EQD...

This preview shows document pages 1 - 3. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online