EQDReport2 - Carissa Anon Psychology 100 03 May 2007 EQD...

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Carissa Anon Psychology 100 03 May 2007 EQD Sample Report #2 Emotions Undercovered Over the past few months I have been using the Emotology Q-Deck or EQD, a deck of cards describing 52 emotions to play various games with those willing to participate. The games allow for emotions to be shared and expressed freely with others. The purpose of the EQD is to help people strengthen their emotional health and well- being. By keeping notes about the games I played and the people I played with, I was able to look back and remember what it was we experienced during each session and how others reacted to the games. I had participants from both sexes and people from family to classmates and some who I never had met before. This project was designed to stimulate emotional intelligence and allow us to make connections to real life situations and those in the book. I learned a lot about my emotions and how they easily fluctuate but also a lot about the other people I played with and their emotions. I was able to compare and contrast the emotions of the players with my own emotions and also with concepts from the book. It was very interesting to see how those who I played with more often were more willing to share in detail and felt more comfortable playing than those who were playing for their first or second time.
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Game: Number of Times Played: Reflections 31 Pair-O-Dimes 19 In Sight Connections 26 Brenda’s Game 28 Hard Knock’s 15 Synchronicity 24 The game reflections, is my favorite because it can be played alone and it allows you to see how your emotions change over time. I played this a lot by myself when I had free time because I enjoyed seeing how each day my emotions changed. After playing about five or six times I began to see some patterns in the results. For example when I played later in the evening I seemed to have a higher negative score as opposed to playing in the day my positive score was higher. I attribute this pattern due to the fact that by the end of the day I am usually feeling tired and lazy. Stress plays a major role in everyone’s day-to-day life. I believe this also contributed to my negative scores being higher at night because I usually do my homework and other things that need to be done at night. This game gave me insights on how I might try coping with some of the stress that I saw was causing my negative score to be higher. I also saw that when I had something important to due I would become more anxious and stressed out but at the same time I would stay confident and hopeful. Another reason why I enjoyed this game is because it was more than just a survey, all the emotions were defined and this helped make them seem more real and it made it easier to see how much they were present in my 2
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life. I preferred to share this game with people who I already knew so I would be able
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This note was uploaded on 04/20/2010 for the course PSYCH Intro to P taught by Professor Launier during the Fall '07 term at Santa Barbara City.

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EQDReport2 - Carissa Anon Psychology 100 03 May 2007 EQD...

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