Week11chapter10

# Week11chapter10 - aPoly.points array to X=1 Y=2...

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Week 11 Chapter 10 Questions Fill in the Blanks and Short Answer 1. Define a structure named ThreeInts containing three unsigned doublewords named field1 , field2 , and field3 . The fields should be uninitialized. 2. 3. Using the ThreeInts structure from the previous question, declare a variable named first of type ThreeInts : 4. 5. Using the ThreeInts structure from the previous question, write a statement that assigns the value 10h to field1 : 6. 7. Using the ThreeInts structure from the previous question, write a statement that creates a variable named pThree that contains the offset of ThreeInts . 8. Short Programming Problems Example 1 POINT STRUCT X WORD ? Y WORD ? POINT ENDS POLY STRUCT points POINT 10 DUP(<>) numPoints WORD ? POLY ENDS 9. Using Example 1, declare a variable named aPoint of type POINT that initializes X to 10 and Y to 20: 10. Using Example 1, declare a variable named aPoly of type POLY that uses default structure values. 11. 12. Using Example 1, set the first element of the

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Unformatted text preview: aPoly.points array to X=1, Y=2. Multiple-Choice (Each of the following questions has only one correct answer.) 13. What data definitions will be created by the following directives? FOR colorVal,<red,green,blue,turquoise,purple,orange> BYTE "&colorVal",0 ENDM a. six strings, each equal to "&colorVal", followed by a null byte. b. six null-terminated strings, each containing the name of a different color c. six variables, each having a label whose name is a color d. this statement will cause a syntax error 14. Which of the following statements permits assembly if the symbol Win32 has been defined? a. IF Win32 == 1 b. IF DEFINED Win32 c. IFDEF Win32 d. IFNDEF Win32 15. Which of the following statements permits assembly if arg1 is exactly the same as arg2 ? (Assume that a case-senstitive comparison is used.) a. IFEQUAL <arg1>,<arg2> b. IFIDN <arg1>,<arg2> c. IF arg1 EQ arg2 d. IFEQ arg1,arg2...
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Week11chapter10 - aPoly.points array to X=1 Y=2...

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