Directx 10 - 03 - . When. 2008. 7. 11. () Who. . . . . XYZ...

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세번째시갂 사면체움직이기 . When. 2008. 7. 11. ( ) Who. 최승식
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삼각형 색칠하기 . 카메라 설정하기 . 사면체 만들기 . 사면체 움직이기 . XYZ 방향으로 이동하기 . XYZ 방향으로 크기변경하기 . XYZ 축 기준으로 회젂하기 .
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목표 1 : 삼각형 색칠하기 .
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각 정점에 색을 저장하기 위해 추가 . 정점셰이더에 들어갈 정보수정 ( 2 / 1 ) 정점정보 수정 . 색을 넣자 .
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( 2 / 2 ) 셰이더 수정 . 픽셀셰이더에 색을 넘겨주는게 주요 포인트 .
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목표 2 : 카메라 설정하기 .
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( 2 / 1 ) 카메라 행렬 만들기 . 1) 행렬 . 2) 셰이더에 행렬을 설정해주기 위해 필요한 변수 . g_pVPVariable : VP 를 연결시켜준다는 개념 . VP 는 셰이더에 선언해주는 행렬 .
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( 2 / 1 ) 카메라 행렬 만들기 . Render() 에 추가 .
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This note was uploaded on 04/29/2010 for the course CSE 4190.410 taught by Professor Shinyeonggil during the Spring '09 term at Seoul National.

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Directx 10 - 03 - . When. 2008. 7. 11. () Who. . . . . XYZ...

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