483 student Only Live Twice

483 student Only - sexual situations are easier to experience than real-life relationships and they are not governed by society's moral codes

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FMG Video #37558: You Only Live Twice Characteristics of “Second Life” – sex money co Other people interaction. A second world. A changeable 3d worldVirtual worlds offer new ways for humans to interact, and a new social order, where co-creation is the key to expanding experiences. Player demographics – 45% women average age 32. Players’ emotional connections to their avatars – invested spend time and money on itA "libertarian Utopia," SecondLife.com hands-off approach to governing online activities Players’ (avatars’) activities in Second Life – sex, buy properties, weddings, etc. The sex industry in Second Life – no stds any sexual fanatasy Virtual reality's "hot" business is selling sex toys and sexual animation. For some people, virtual
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Unformatted text preview: sexual situations are easier to experience than real-life relationships, and they are not governed by society's moral codes. Virtual reality's "hot" business is selling sex toys and sexual animation. For some people, virtual sexual situations are easier to experience than real-life relationships, and they are not governed by society's moral codes. • Examples of the interface between real life and Second Life – 1. Business operations – Players in virtual worlds spend $15 million a month on their avatars for things such as bridal gowns. Virtual world product designers make high profits from the need people have to invest in their online creations. 40% of people get on to do a transaction 2. Helping real-life medical research – Schizophrenia...
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This note was uploaded on 05/03/2010 for the course SOC SOC 483 taught by Professor Whitaker during the Fall '09 term at ASU.

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