IAT 210 finals study.pdf - IAT final study 1. Week 1: a....

This preview shows page 1 - 4 out of 11 pages.

The preview shows page 2 - 4 out of 11 pages.
IAT final study1.Week 1:a.Paidia and ludusi.Paidia: Free and open playii.Ludus: Rule basedb.Game definition : Common elements: Games have rules and a goali.A game is a system in which players engage in an artificial conflict,defined by rules, that results in a quantifiable outcome. (Salen andZimmerman,2003)2.Week 2:a.The Magic Circle as defined by Johann Huizinga:i.It’s the space in which the normal rules and reality of the world assuspended and replaced by the artificial reality of game world.ii.Lusory Attitude: Players accepts the limitations of the rules and agree tobe in the magic circle - The lusory attitude- so play can occurb.Modes of Play as defined by Cailloisi.Agon: Competitionii.Alea: Chanceiii.Illinix: Vertigoiv.Mimicry: Simulation, role-play, fantasyv.Can be combinedc.Game Interactivity as explained by Salen and Zimmermani.Cognitive interactivity: Psychological, emotional and intellectualparticipation between a person and a system.ii.Functional interactivity: Interactions with the material components of thesystemiii.Explicit interactivity: Participation with designed choices and procedures.iv.Beyond-the-object Interactivity: Participation within the culture of theobject. (Fan culture, creating community…)
d.Game Types as defined by Lindsey Grace:i.Action games:ii.Adventure games:iii.Puzzle games:iv.Role Playing games:v.Simulation games:vi.Strategy games:e.Brief history of Traditional games:i.4 pillars of Ancient games: Fun, Mysticism, Skill, Chance3.Week 3: MDA Framework:a.b.Mechanics: The mechanics are the rulesc.Dynamics: The rules act in motion, responding to player inputd.Aesthetics: Emotional response evoked in the player4.Week 4: Mechanicsa.Rules:i.By Salen & Zimmerman, rules have certain qualities:1.Limit player action2.Explicit and unambiguous.3.Shared by all players.4.Fixed
5.Binding6.Repeatable.ii.Operational Rules: What player do to play the gameiii.Foundational Rules: A mathematical representation of game state and howand when it changes.iv.Behavioral rules:v.Written Rules: These are the “rules that come with the game ”vi.Laws:vii.Official Rules: These are created when a game is played seriously enoughthat a group of players feels a need to merge the written rules with thelaws.viii.Advisory Rules:ix.House Rules: Tuning the operational rules to make the game more fun.b.Space:i.Either discrete or continuousii.Between 0 and 3 dimensionsc.Object, attributes and states:i.Anything can be seen in the gameii.Anything can be manipulated in the game.

Upload your study docs or become a

Course Hero member to access this document

Upload your study docs or become a

Course Hero member to access this document

End of preview. Want to read all 11 pages?

Upload your study docs or become a

Course Hero member to access this document

Term
Spring
Professor
N/A
Tags
Video game genres, developer, salen, Johann Huizinga, a Paidia

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture