IAT final study1.Week 1:a.Paidia and ludusi.Paidia: Free and open playii.Ludus: Rule basedb.Game definition : Common elements: Games have rules and a goali.A game is a system in which players engage in an artificial conflict,defined by rules, that results in a quantifiable outcome. (Salen andZimmerman,2003)2.Week 2:a.The Magic Circle as defined by Johann Huizinga:i.It’s the space in which the normal rules and reality of the world assuspended and replaced by the artificial reality of game world.ii.Lusory Attitude: Players accepts the limitations of the rules and agree tobe in the magic circle - The lusory attitude- so play can occurb.Modes of Play as defined by Cailloisi.Agon: Competitionii.Alea: Chanceiii.Illinix: Vertigoiv.Mimicry: Simulation, role-play, fantasyv.Can be combinedc.Game Interactivity as explained by Salen and Zimmermani.Cognitive interactivity: Psychological, emotional and intellectualparticipation between a person and a system.ii.Functional interactivity: Interactions with the material components of thesystemiii.Explicit interactivity: Participation with designed choices and procedures.iv.Beyond-the-object Interactivity: Participation within the culture of theobject. (Fan culture, creating community…)