3156-8 - COMS W3156 Software Engineering Fall 2001...

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COMS W3156: Software Engineering, Fall 2001 Lecture #8: RPIS, Rose Janak J Parekh [email protected]
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Administrativia Still working on v0.6 of the requirements We finally got Rational Rose (Friday), working on getting it installed for you guys If things really back up, we’ll adjust the specification deadline accordingly
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Next class Classical specification model Read Schach ch11 You’ll be using some of the basic concepts from there as well Service discovery Begin LDAP
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Today’s class Continue requirements discussion Finish discussing project’s XML schema Talk about reusability, portability, interoperability, hint towards scalability
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Review: XML schema Review: should read http://www.w3.org/TR/xmlschema-0/ to understand XML schemas better: it’s not a hard read XML schemas are XML themselves—their describe other XML layouts You will not be writing XML schemas, just need to understand them to write the XML
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Review: Map element Contains information necessary to describe a complete game map or world, including graphics for client and scripts for AI Basic subtypes: Tiles Objects Bots Actors (user players)
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GameEvent element (I) Message between components AI’s and clients request moves Server evaluates moves, sends “deltas” out to all connected clients and AI’s
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Movement requests Checked for validity and timing, and either granted or rejected
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This note was uploaded on 06/09/2010 for the course COMS W3156 taught by Professor Janakjparekh during the Fall '01 term at Columbia.

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3156-8 - COMS W3156 Software Engineering Fall 2001...

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