class_8 - Software Engineering 3156 3-Oct-01#8...

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Software Engineering 3156 3-Oct-01 #8: Specification Phil Gross
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2 Administrivia About asymmetric groups http://groups.yahoo.com Homework submission General questions to webboard
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3 More Stuff? Heartbeats? Ping and Pong messages Better logon mechanism? Confirm password Compressed map format? Need your feedback
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4 Extensions Find other interested groups, if necessary Talk to us Go for it Example: floating-point location instead of tile
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5 Specification Details We incorporated your suggestions More details More iterations needed – give us feedback
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6 Requirements Doc Partially revised Requirements-style 30,000-foot-view Use Cases
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7 Changes to Schema Call it version 0.9 Fewer messages Delta has object-change info Instances can have different image URLs Talking vs. attacking We have some sample messages More…
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8 All Objects… Have a unique ID Have a default URL where the image representation can be found Client can cache images, or request all from server on startup
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9 All Components… Talk to LDAP Java JNDI interface; We’ll be giving you code Talk XML I gave you sample JDOM code Talk over the network We showed you basic networking code Will be multithreaded We’ll be talking about that at design time
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10 The GameEvent Element A message between components AIs and clients request moves Server evaluates them and sends deltas out to all connected clients/AIs
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11 Move And Chat Movement requests Checked for validity and timing, and either granted or rejected Start/EndChat Enter conversation mode Send/ReceivedText Exchange chat messages
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12 Attacks And Change Attacked
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This note was uploaded on 06/09/2010 for the course COMS 3156 taught by Professor Philgross during the Fall '01 term at Columbia.

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class_8 - Software Engineering 3156 3-Oct-01#8...

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