final_topics - Principles Solution for diffuse surfaces o...

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Computer Graphics II Final Exam. Spring 2010 Ray Tracing Principles. o Ray-tracing spheres o Ray-tracing using OpenCL Light Transport Equation and Solutions o Fundamentals: Radiometric quantities o Derivation o Radiosity equation from Light Transport Equation o Solution for Diffuse and Mirror surfaces lit by Environment light. o Pre-filtering o Spherical Harmonics based lighting
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Unformatted text preview: Principles Solution for diffuse surfaces o Path tracing Materials o Fresnel equation o Why BRDF? o BRDF definition o BRDF models o Analytical Models o Models from First principles. Tone Mapping o Principles Rod-Cone response and adaptation Sigmoid function o High Dynamic Range Imaging Bilateral Filtering Bilateral Grid...
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This note was uploaded on 08/22/2010 for the course CAP 6701 taught by Professor Staff during the Spring '10 term at University of Central Florida.

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