{[ promptMessage ]}

Bookmark it

{[ promptMessage ]}

final_topics - ± Principles ± Solution for diffuse...

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
Computer Graphics II Final Exam. Spring 2010 Ray Tracing Principles. o Ray-tracing spheres o Ray-tracing using OpenCL Light Transport Equation and Solutions o Fundamentals: Radiometric quantities o Derivation o Radiosity equation from Light Transport Equation o Solution for Diffuse and Mirror surfaces lit by Environment light. o Pre-filtering o Spherical Harmonics based lighting
Background image of page 1
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: ± Principles ± Solution for diffuse surfaces o Path tracing • Materials o Fresnel equation o Why BRDF? o BRDF definition o BRDF models o Analytical Models o Models from First principles. • Tone Mapping o Principles ± Rod-Cone response and adaptation ± Sigmoid function o High Dynamic Range Imaging ± Bilateral Filtering ± Bilateral Grid...
View Full Document

{[ snackBarMessage ]}

Ask a homework question - tutors are online