Cooperative and Adventure Games Health and Physical Activity Institute July 26, 2005 Presenter: Barry Trent Coordinator for Health, Physical Education and Driver Education Roanoke County Public Schools 5937 Cove Road Roanoke, VA 24019 540-562-3900, ext. 255 [email protected]
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2Characteristics and Benefits of Team Building From: Team Building through Physical Challenges1. Society values teamwork that promotes cooperation and cohesiveness over competition 2. Individuals achieve simply by experiencing the process of team building 3. Team building breeds success without any losers, as happens in competition 4. A success experience may be contributing an idea and being listened to 5. Roles change form passive to interactive. 6. Team building is a concept; physical challenges is a method of teaching it 7. Skills needed: listening, praising and encouraging/ communication, decision-making, conflict resolution, risk taking, and affirmation 8. Most physically skilled may find themselves in unfamiliar roles, perhaps dependent on their teammates The Project Adventure Philosophy From: Cowstails and Cobras IIThe Project Adventure Philosophy toward learning: Individuals are usually more capable (mentally, emotionally, and physically) than they perceive themselves to be, and if given the opportunity to try in a supportive atmosphere, can discover this excellence within themselves. It includes the following learning goals: 1. to increase participants sense of personal confidence 2. to increase mutual support within a group 3. to develop an increased level of agility and physical coordination 4. to develop an increased joy in one’s physical self and in being with others 5. to develop an increased familiarity and identification with the natural world Elements of Adventure Programming Surprise -compels students to do things they never imagined doing Engagement Challenge – provides for success and failure Risk taking – emotional and “apparent” physical risks Safety Fun Cooperative vs. Competitive Cooperative games...Competitive games......encourage children play with one another. ...allow everybody to win and succeed. ...eliminate fear of failure. ...let children play for play's sake. ...do not allow for elimination. ...are fun and supportive. ...build feeling of worth. ...increase self-esteem. ...are self-validating. …encourage problem solving and decision making ...encourage children to play against one another. ...allow only half or one of the group to win. ...equate loss with failure. ...let children play to beat the other guy or girl. ...have frequent elimination. …rules and strategies often prescribed ...are not always fun and supportive! http://www.sandiegocahperd.net/