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DSID32_32A_Au09_Greensheet

DSID32_32A_Au09_Greensheet - Professor John McClusky...

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Design is the tribute art pays to industry - Paul Finch, Architects’ Journal Design is the conscious and intuitive effort to impose meaningful order. - Victor Papanek, from Design for the Real World I like to think that design is 98 percent common sense. What makes design so interest- ing and challenging is the other two percent; what one might call ‘aesthetics’. - Sir Terence Conran Design is a plan for arranging elements in such a way as to best accomplish a particu- lar purpose. - Charles Eames Industrial Design Foundation II (DSID32) is the second of two studio experiences designed to introduce students to the foundation principles of design and develop their abilities to explore and communicate their design concepts. There are three primary goals for the course. The first is to teach students safe and effective shop skills so that they become effective at exploring and communicating their design concepts with a wide range of tools available to them and in a variety of three-dimensional media. The second is to introduce the basic elements of three-dimensional design and foundation principles of visual structure. The final goal is to reinforce a design process of experi - mentation and refinement. The intended outcome is a heighten awareness, improved observation skills and ability to understand, create and communicate three-dimensional forms clearly, effectively and beautifully. Foundation II is divided into three projects assigned to develop the following skills: (1) Your understanding of the elements of design. They include: line, plane or surface, positive and negative volume, value, texture and color) (2) The ability to organize the basic design elements to create a unified design and visu - ally communicate your intent. (3) Your ability to resolve multiple form harmoniously in unified three-dimensional compositions. (4) The ability to understand and articulate design knowledge and intent, both in your own work and when discussing the work of others. (5) Various methods of generating three-dimensional form (which translates to com- puter tools) (6) The ability to work confidently in a prototyping environment to safely and effec - tively generate and communicate your design intent. (7) Continue to develop your design process of 2D and 3D sketching and experimenta- tion that will enable you to explore, understand and solve design problems and opportu- nities. DSID32/32A Industrial Design Foundation II Autumn 2009 Professor John McClusky ; 408.924.4371; [email protected] Professor Pat Enright; [email protected] Class Time: Tues & Thurs 12:00p-2:50p Office Hours McClusky: Thursday 12:30-3:30 (drop-in) Thursday 3:30-4:30 (by appt. with 24 hr notice) Friday 4:00-5:00 (by appt. with 24 hr notice) Introduction Course Objectives
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Trash to Cash The final project will require you to design a marketable and aesthetically-appropriate product of which the raw materials are predominently either industrial scrap and/or trash. These materials must be readily available. Keep in mind that, if you were re- quired to mass-produce your design, the materials would have to be plentiful.
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