SpryEffects - /* Spry.Effect.js - Revision: Spry Preview...

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/* Spry.Effect.js - Revision: Spry Preview Release 1.4 */ / // (version 0.23) // // Copyright (c) 2006. Adobe Systems Incorporated. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Adobe Systems Incorporated nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. / var Spry; v if (!Spry) Spry = {}; i Spry.forwards = 1; // const Spry.backwards = 2; // const S Spry.linearTransition = 1; // const Spry.sinusoidalTransition = 2; // const S if (!Spry.Effect) Spry.Effect = {}; i ////////////////////////////////////////////////////////////////////// // // Spry.Effect.Registry // ////////////////////////////////////////////////////////////////////// / Spry.Effect.Registry = function() { this.elements = new Array(); t _AnimatedElement = function (element) { this.element = element; this.currentEffect = -1;
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this.effectArray = new Array(); }; } this.AnimatedElement = _AnimatedElement; t }; Spry.Effect.Registry.prototype.getRegisteredEffect = function(element, effect) { var eleIdx = this.getIndexOfElement(element); v if (eleIdx == -1) { this.elements[this.elements.length] = new this.AnimatedElement(element); eleIdx = this.elements.length - 1; } var foundEffectArrayIdx = -1; for (var i = 0; i < this.elements[eleIdx].effectArray.length; i++) { if (this.elements[eleIdx].effectArray[i]) { if (this.effectsAreTheSame(this.elements[eleIdx].effectArray[i], effect)) { foundEffectArrayIdx = i; //this.elements[eleIdx].effectArray[i].reset(); if (this.elements[eleIdx].effectArray[i].isRunning == true) { //Spry.Debug.trace('isRunning == true'); this.elements[eleIdx].effectArray[i].cancel(); } this.elements[eleIdx].currentEffect = i;
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SpryEffects - /* Spry.Effect.js - Revision: Spry Preview...

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