00-Intro

00-Intro - CS480 Computer Graphics Lecture 0...

Info iconThis preview shows pages 1–2. Sign up to view the full content.

View Full Document Right Arrow Icon
CS480 Computer Graphics • Pre-requisites: Good programming skills in C/C++ • Policies: No late homework (-25% a day) • Grading: – HW Assignments: 60% – Midterm: 10% – Final Exam: 30% Books and References • 3D Computer Graphics, Alan Watt • Computer Graphics, Foley and Van Damm • OpenGL Programming Guide • OpenGL Reference Manual http://www.opengl.org Goals for this semester • Learn the fundamental techniques involved in computer graphics • Learn the standard computer graphics API, OpenGL • Get an overview of the various subfields in computer graphics • Touch on some state-of-the-art trends in Computer Graphics Lecture 1 (Fundamentals) • Computer Graphics is making pictures from models using the computer • Computer Graphics involves a lot of mathematics (Linear Algebra) • Points, Normals and operations on them, dot product, cross product • Transformations: Translation, Rotation, Scale (the basic rigid transformations) Lecture 2 (Rotations) • Rotations around an arbitrary axis can be represented by a set of rotations around the
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 2
This is the end of the preview. Sign up to access the rest of the document.

Page1 / 4

00-Intro - CS480 Computer Graphics Lecture 0...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online