03-lecture3_cs4160_columbia_fall05

03-lecture3_cs4160_columbia_fall05 - Computer Graphics...

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Computer Graphics (Fall 2005) Computer Graphics (Fall 2005) COMS 4160, Lecture 3: Transformations 1 http://www.cs.columbia.edu/~cs4160
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To Do To Do Start (thinking about) assignment 1 Much of information you need is in this lecture (slides) Ask TA NOW if compilation problems, visual C++ etc. Not that much coding [solution is approx. 20 lines, but you may need more to implement basic matrix/vector math], but some thinking and debugging likely involved Specifics of HW 1 Axis-angle rotation and gluLookAt most useful (essential?). These are not covered in text (look at slides). You probably only need final results, but try understanding derivations. Problems in text help understanding material. Usually, we have review sessions per unit, but this one before midterm
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Course Outline Course Outline 3D Graphics Pipeline Rendering (Creating, shading images from geometry, lighting, materials) Modeling (Creating 3D Geometry)
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Course Outline Course Outline 3D Graphics Pipeline Rendering (Creating, shading images from geometry, lighting, materials) Modeling (Creating 3D Geometry) Unit 1: Transformations Resizing and placing objects in the world. Creating perspective images. Weeks 1 and 2 simplestGlut.exe Ass 1 due Sep 22 (Demo)
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Motivation Motivation Many different coordinate systems in graphics World, model, body, arms, … To relate them, we must transform between them Also, for modeling objects. I have a teapot, but Want to place it at correct location in the world Want to view it from different angles (HW 1) Want to scale it to make it bigger or smaller
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Motivation Motivation Many different coordinate systems in graphics World, model, body, arms, … To relate them, we must transform between them Also, for modeling objects. I have a teapot, but Want to place it at correct location in the world Want to view it from different angles (HW 1) Want to scale it to make it bigger or smaller
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03-lecture3_cs4160_columbia_fall05 - Computer Graphics...

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