07-WizardryOfId - S OFTWARE I ts after midnight when the...

Info iconThis preview shows pages 1–2. Sign up to view the full content.

View Full Document Right Arrow Icon
42 IEEE SPECTRUM August 2002 foot soldiers, racing through mazes while fighting monsters or, if they so chose, each other. To bring these games to the con- sumer PC and establish Id as the market leader required skill at simplifying difficult graphics problems and cunning in ex- ploiting on-going improvements in computer graphics cards, processing power, and memory size [see facing page]. To date, their games have earned over US $150 million in sales, accord- ing to The NPD Group, a New York City market research firm. It all began with a guy named Mario The company owes much of its success to advances made by John Carmack, its 31-year-old lead programmer and cofounder who has been programming games since he was a teenager. I t’s after midnight when the carnage begins. Inside a castle, soldiers chase Nazis through the halls. A flame- thrower unfurls a hideous tongue of fire. This is Return to Castle Wolfenstein, a computer game that’s as much a scientific marvel as it is a visceral adventure. It’s also the latest product of Id Software (Mesquite, Texas). Through its technologically innovative games, Id has had a huge influence on everyday computing, from the high-speed, high-color, and high-resolution graphics cards common in today’s PCs to the marshalling of an army of on-line game programmers and play- ers who have helped shape popular culture. Id shot to prominence 10 years ago with the release of its original kill-the-Nazis-and-escape game, Wolfenstein 3D. It and its successors, Doom and Quake, cast players as endangered At the time, the PC was still largely viewed as being for business only. It had, after all, only a handful of screen colors and squeaked out sounds through a tiny tinny speaker. Nonetheless, the Softdisk gamers figured this was enough to start using the PC as a games platform. First, they decided to see if they could recreate on a PC the gaming industry’s biggest hit at the time, Super Mario Broth- ers 3. This two-dimensional game ran on the Super Nintendo Entertainment System, which drove a regular television screen. The object was to make a mustached plumber, named Mario, leap over platforms and dodge hazards while running across a landscape below a blue sky strewn with puffy clouds. As Mario ran, the terrain scrolled from side to side to keep him Back in the late 1980s, the electronic gaming industry was dominated by dedicated video game consoles. Most game soft- ware was distributed in cartridges, which slotted into the con- soles, and as a consequence, writing games required expensive development systems and corporate backing. The only alternative was home computer game program- ming, an underworld in which amateurs could develop and dis- tribute software. Writing games for the low-powered machines required only programming skill and a love of gaming.
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 2
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 09/27/2010 for the course CSCI 480 taught by Professor Sathyanaraya during the Spring '08 term at USC.

Page1 / 6

07-WizardryOfId - S OFTWARE I ts after midnight when the...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online