16-GPUs

16-GPUs - GPU GPGPU Hardware graphics Hardware acceleration...

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GPU GPGPU
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Hardware graphics
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Hardware acceleration – ongoing idea SGI OpenGL cards (glint, gloria. .) Xbox PS2 Gameboy Arcade games
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Hardware acceleration – what's the BFD? PROGRAMMABILITY!!! In the past, FFP (Fixed Function Pipeline) hardware performed texturing and lighting (TnL) – not user-programmable. THAT's what's different today.
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“Shader” - definition Definition: A custom shading and lighting procedure that allows the motivated artist/programmer to specify the rendering of a vertex or pixel. [Ron Fossner] RenderMan; Pixar; Toy Story; Shading Language (RSL); programmable shading PC Games; Light maps; Bump maps; vertex generation
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Vertex shaders, pixel (fragment) shaders Vertex shaders : Describe vertex traits (position, color, texture coords, normals. .) Pixel shaders : Describe pixel traits (z value, color, opacity. .) All high-level shaders can be expressed as a combination of vertex and pixel shaders.
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Microsoft [of course] OpenGL ARB NVIDIA – 3/Ti, 4/Ti, FX, 4MX. . ATI – 8000, 9000.
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This note was uploaded on 09/27/2010 for the course CSCI 480 taught by Professor Sathyanaraya during the Spring '08 term at USC.

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16-GPUs - GPU GPGPU Hardware graphics Hardware acceleration...

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