18-Animation

# 18-Animation - [depiction of motion] Computer Animation:...

This preview shows pages 1–8. Sign up to view the full content.

This preview has intentionally blurred sections. Sign up to view the full version.

View Full Document

This preview has intentionally blurred sections. Sign up to view the full version.

View Full Document

This preview has intentionally blurred sections. Sign up to view the full version.

View Full Document

This preview has intentionally blurred sections. Sign up to view the full version.

View Full Document
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: [depiction of motion] Computer Animation: Overview 1)Scripting 2)Keyframing 3)Kinematics 4)Motion capture/processing 5)Higher level animation [“Procedural”] 6)Dynamics and simulation Example of Scripting Specifying the parameters at every frame define spinningCube() rotAngle = pi*frameNumber / 50 define carScript() carTranslation = 10*(frameNumber / 100) wheelRotation = pi*frameNumber / 5 Keyframing Specify only the important frames, interpolate the frames in-between What and how to interpolate is important Forward Kinematics Given the character’s state, calculate its pose ) ( θ f X = X 1 θ 2 θ + + + + = ) sin( sin ) cos( cos 2 1 2 1 1 2 1 2 1 1 θ θ θ θ θ θ l l l l X Inverse Kinematics Given the character’s pose, calculate its state ) ( 1 X f − = θ X 1 θ 2 θ − − + + + + + − = − 2 1 2 2 2 1 2 2 1 2 2 1 2 2 2 2 1 2 2 2 ) ( cos ) cos ( ) sin ( ) cos ( ) sin ( l l l l y x x l l y l y l l x l θ θ θ θ θ Motion processing (cf. “roto”)Motion processing (cf....
View Full Document

## This note was uploaded on 09/27/2010 for the course CSCI 480 taught by Professor Sathyanaraya during the Spring '08 term at USC.

### Page1 / 16

18-Animation - [depiction of motion] Computer Animation:...

This preview shows document pages 1 - 8. Sign up to view the full document.

View Full Document
Ask a homework question - tutors are online