HCILecture_Week1B - , ^ t W ^ / W Psychopathology of...

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Design – Part 1 Duncan Stevenson Human-Computer Interaction Comp 3900 and Comp 6390 Semester 2, 2010 1 Week 1: Design - Part 1
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“Psychopathology of everyday things * Learn to change the way you look at the world Observe the design failings Be able to offer a solution (Norman, preface to Week 1: Design - Part 1 2002 edition) Don’t get stressed about other people’s design errors Take notice of good design 2 *Donald Norman “The Design of Everyday Things” Chapter 1
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Examples Doors Push, pull or slide ever, round Week 1: Design - Part 1 Lever, round knob, cover plate, exit push-bar “Norman” doors 3 *Donald Norman “The Design of Everyday Things” Chapter 1
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Principles of good design Conceptual models Feedback onstraints Visibility A good conceptual model ood mappings Week 1: Design - Part 1 Constraints Affordances ( Preface to 2002 edition, pages xi-xii ) 4 *Donald Norman “The Design of Everyday Things” Preface, chapters 1 and 2 Good mappings Feedback (Chapter 2, page 53)
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HCILecture_Week1B - , ^ t W ^ / W Psychopathology of...

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