lect02_S07 - Making Things Lecture 2 Announcements Our...

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M aking Things Open-Ended Problem Solving I Engineering 100 J. Daida Standard Disclaimer: These lecture notes are provided as a SERVICE to you to help you study for this class. At no time are we obligated to provide notes for every lecture. Understand that these notes are NOT a replacement for either coming to lecture or for the class readings. Indeed, these notes represent only a PARTIAL SET, which means it's up to you to attend class (or to find someone else's notes) to fill in the SUBSTANTIAL fraction of the lecture that has been left out of these notes. Indeed, these notes may represent only a draft and may be based on last term's lectures (which may or may not be repeated in their entirety for this term.) If it turns out that attendance to the class drops below 80%, we reserve the right to reduce the amount of content in these notes. If it turns out that attendance to the class drops below 80%, we also reserve the right to discontinue the distribution of these notes either before or after lecture. Copyright: © 2007, Jason M Daida. All Rights Reserved. Lecture 2 Announcements ± Our schedule is listed on Sakai as part of the syllabus ± Lectures – Lectures every Tuesday and Friday 10:00 – 11:40 – Lecture every other Wednesday starting 9 May 2007 14:00 – 15:40 ± Lab – Lab every Friday 14:00 – 15:40 ± Workshop – Workshop (or Lab) every other Wednesday starting 16 May 2007 14:00 – 15:40 Announcements ± First assignment is due on Friday (with grace period extending to Monday) ± If you would like to switch teams, please do so via Sakai – Go to the discussion thread “If you would like to change your team…” – Need to swap (can switch teams only if you find someone to switch with you) – Need to finalize your team roster by this Friday at 10:00 In the news ± Apple iPhone – Introduced 9 January 2007 during MacWorld – The buzz about this device still persists – Is it hype, or is it something else? In the news ± Apple iPhone – The basics of its design are compelling, memorable, and intuitive ± Examples –V o i c em a i l In the news ± Apple iPhone – The basics of its design are
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In the news ± Apple iPhone – The basics of its design are compelling, memorable, and intuitive ± Examples – Widescreen iPod In the news ± The ease of use belies the significant advances in technology – Examples • Three sensors for device to adapt to use and environment • Multi-touch navigation – Over 200 patents In the news ± Why it matters – Innovation comes from a systems approach • iPod + phone + internet • Strength is not in throwing each of these things together, but assembling them all into one “seamless” package • Apple is, at the heart of its innovation, a systems designer – Even though there has been rampant speculation as to what Jobs was going to unveil at MacWorld, pundits were still blindsided… – Which begs the question, to what “problem” is the Apple
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This note was uploaded on 11/07/2010 for the course ME 100 taught by Professor Jasondaida during the Fall '07 term at University of Michigan.

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lect02_S07 - Making Things Lecture 2 Announcements Our...

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