Jan52010 - UC Santa Cruz Computer Science Game Design CMPS...

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Computer Science – Game Design UC Santa Cruz Click to edit Master subtitle style 11/10/10 CMPS 20: Game Design Experience Course Overview Introduction to XNA Introduction to C#
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Administrivia If you did not sign for CMPS 20, here’s your chance to leave Permission codes: Class is already overflowing so chances are slim for any more students to join in 80K – Game Design Fundamentals : Covers history and design of games; could become a major requirement; very useful and highly recommended
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Administrivia CMPS 20 Professor: Arnav Jhala ( [email protected]) Office Hours: Monday 3 to 4:30 and by appointment Teaching Assistant: David Seagal ( [email protected]) Readers/Tutors: Robert Kavert, Adrien Young, Slade Villena
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Class Information Website www.soe.ucsc.edu/classes/cmps020/Win Schedule (Lecture slides, notes, due dates) Homework and Project Information Description and Evaluation Criteria Resources (Links to articles, tutorials,
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Introductions Professor Teaching Assistant Students Name Major One Favorite Game
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Course Intro: Objectives Learn basic principles of game programming Main game loop, display of 2D sprites and 3D objects Content pipeline, Art Integration Collision detection, scrolling game worlds, shaders Audio Learn basic game AI techniques Simple behaviors, A* pathfinding Learn basic principles of object-oriented design Subdividing a project into classes Unified Modeling Language structure diagrams Software design patterns
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Grades Homework: 30% (3 assignments, each worth 10%) Midterm exam: 15% Final exam: 15% Term project: 40%, broken down as follows (Percentages are of final course grade, and sum to 40%) Team selection: 1% Game concept document: 5% Work breakdown and schedule: 3% Technical design document: 7% Partially operational game prototype: 3%
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Computer Science – Game Design UC Santa Cruz 11/10/10 Adapted from Jim Whitehead’s slides from past CMPS 20/80K cou UCSC Reading Material Textbooks Learning XNA 3.0 by Aaron Reed, O’Reilly publishers, 2008 Programming C# 3.0 by Jesse Liberty and Donald Xie, O’Reilly publishers, 2007 Available at campus bookstore and online Reference Materials Articles that are uploaded on class
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