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Jan142010 - UCSantaCruz CMPS 20 Game Design Experience...

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Computer Science – Game Design UC Santa Cruz CMPS 20: Game Design Experience Imagine Cup Team Forma9on XNA Input January 14, 2010 Arnav Jhala Adapted from Jim Whitehead’s slides
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Computer Science – Game Design UC Santa Cruz Announcements Team Forma9on (Details are on the website) Team member names and bio Contact Informa9on Means of communica9on Loca9on of mee9ngs Once teams are formed I will randomly assign more members in teams of <4 students (combine two 2 person teams) This informa9on must be submiSed, typewriSen, on a piece of paper. AUer submission of this assignment, each team member will be expected to know this informa9on, so you should take this opportunity to add phone numbers to cell phones, email addresses to email applica9ons, etc. Details of sec9ons are now on the webpage Link to Moodle class page is now on the main class homepage Email TA David Seagal or me for Moodle related issues
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Computer Science – Game Design UC Santa Cruz Kenny Spade: Imagine Cup
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Computer Science – Game Design UC Santa Cruz Upcoming Project Deliverable Game Concept Document A compelling document that sells your game concept Title page Title of game, name of group, name of team members, sample artwork Overview page Table at top: game genre, pla]orm (PC/XBox), team size Key points sec9on Bulleted list of important elements of gameplay Goal of game, what makes game unique, main characters, main fic9onal elements Sample artwork image to give feel of the game Biographies True, pocket biographies of each team member (1‐2 paragraphs each) stressing experience that makes you a strong game designer 1‐3 pages giving a textual descrip9on of the game Fic9onal background, brief descrip9on of characters, goal of player in game, how does player interact with the game, brief descrip9on of levels, game audience, other important elements as needed. 1‐2 pages of sample conceptual artwork Hand‐drawn sketches are fine See template and evalua9on criteria on course website
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Computer Science – Game Design UC Santa Cruz Game Input XNA Framework supports three input sources Xbox 360 controller Wired controller under Windows Wireless or wired for Xbox 360 Up to 4 at a 9me Keyboard Good default for Windows games Xbox 360 also supports USB keyboards Mouse Windows only (no Xbox 360 support) Poll for input Every clock 9ck, check the state of your input devices Generally works OK for 1/60 th second 9cks
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Computer Science – Game Design UC Santa Cruz Digital vs Analog Controls Input devices have two types of controls Digital Reports only two states: on or off Keyboard: keys Controller A, B, X, Y, Back, Start, D‐Pad Analog Report a range of values XBox 360 controller: ‐1.0f to 1.0f Mouse: mouse cursor values (in pixels)
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Computer Science – Game Design UC Santa Cruz Input Type Overview Input Device Digital Buttons Analog Controls Vibration Win? Xbox?
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