-controlled game. Computers can create
virtual tools to be used in a game, such as cards or dice.
A computer or video game uses one or more
, typically a
or a motion sensitive tool. (
). More esoteric devices such as
have also been used for input. In computer games, the evolution of
user interfaces from simple keyboard to mouse, joystick or joypad has profoundly
changed the nature of game development.
It has been suggested that any game can be emulated as a computer game. Because
computer games are simulations, every conceviable tool, environment or rule can be
created. Whether or not the computer emulation possesses the same gameplay as the
original game is an open question.
The first recorded video game was created by
, a scientist, in 1958.
The game was called "
Tennis For Two
". It was never commercially released because it
wasn't an actual video game. It was meant to be an electrical experiment. Many speculate
that his idea was stolen by the creators of
in 1971. Considering Higinbotham's
invention wasn't well known, the creation of
From this point, the video and computer game industry formed into a hobby culture in the
when personal computers just began to become widely available. The industry
grew along with the advancement of computing technology, and often drove that
advancement. Today, the video game industry is a juggernaut of development; profit still
drives technological advancement which is then used by other industry sectors. Though
maturing, the video game industry is still very volatile, with third-party video game
developers quickly cropping up and, just as quickly, going out of business.
In Asian countries, notably
, the video game medium did not reach
major popularity on a mass scale until the arrival of the
in the late 70s. The series helped the public understand the possibility of the
product and the entertainment value at the cultural level.
The first generation of PC games were often
which the player communicated with the computer by entering commands through a
keyboard. The first text-adventure,
, was developed for the
the 1980s, personal computers had become powerful enough to run games like
, but by this time, graphics were beginning to become an important factor in
games. Later games combined textual commands with basic graphics, as seen in the SSI
games such as
Pool of Radiance