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Unformatted text preview: Comm 128 Jan 5 26/01/2009 17:02:00 Pedalogy- education, potential for entertanment (doing it for fun with no alterior motive, intrinsically enjoyable) Many things people do to push them to their limits play in entertainment solves intrinsically hard problems ex: romance movies- why arent there romanc engeneers? o Because there aer no scientific solutiosn for them and its not mechanical o They are interesting because there is no solution Humans yearn for solutions Mind is imput/output- you try to tell a comp for a new way of looking at something, it cant do it 3 aspects of mind that function consciousness o perception- seses o emotion- meanings projected to the body o thinking o challenge emotion play the conscious mind is a very small part of out being- deals with the unpredictable ex: the liver does same thing over and over so it doesnt need to be predictable Lecture 2 3 myths 1) Geocentric Universe people used to think the earth was the center of the universe= small, stars fixed in sphere, called the ptolemaic universe moon, stars, planets all revolve around the earth then ppl got telescopes and looked at the moon and realized it was falling in circles- heliocentric view (we revolve around the sun) Giordano Bruno Italian philosopher arrested by the inquisition and burnt at the stake for claiming the universe was infinite, 2) Antroprocentric view of life- Darwin suggested human were animals, one among many, descending from apes he made his presentation only after another scientist agreed with him 3) egocentric view of mind- people think the heart is where the thoughts came from, you can only see things through your perspective homunculus- the little man in your head doing the feeling and thinking Methodology of Play Play has been a part of philosophical discourse since the ancient greeks Play was studied as a part of the framework for understanding human expression and thought Agon- conflict. Gods were understood to play with humans and provide them with challenges, ex: war, politics or things that put them into competition with e/o. those who won= blessed by gods. Once they figured agon out they made up competitive games to determine who was blessed or not instead of war ex: javelins, shot puts, etc....
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This note was uploaded on 11/16/2010 for the course COMM STD comm 128 taught by Professor Steen during the Spring '10 term at UCLA.
- Spring '10