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Unformatted text preview: 6. Control Structures F. Creating a detailed description of a program using charts or ordinary language 7. Graphical User Interface G. User actions that determine the flow of program execution 8. Event-Driven Programming H. Process of identifying major tasks that a system must accomplish 9. Program Testing I. Running a program using various sets of inputs to determine if the program is running properly 10. Hierarchy Charts J. Diagram that uses special symbols to pictorially display program flow of execution 11.Flowcharts K. Program interface that allows the user to make choices with a mouse, icons, and dialog boxes IT 210 IT 210...
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- Spring '10