lesson11 - UsingNetwork UsingNetwork ApplicationServices...

Info iconThis preview shows pages 1–11. Sign up to view the full content.

View Full Document Right Arrow Icon
Using Network  Using Network  Application Services Application Services Lesson 11
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Skills Matrix Skills Matrix Technology Skill Objective Domain Objective # Installing the Streaming  Media Services Role Configure Windows  Media Server 4.1 Using Digital Rights  Management Configure Digital Rights  Management (DRM) 4.2
Background image of page 2
Windows Media Services Windows Media Services Windows Media Services enables a  Windows Server 2008 server to stream  multimedia content in real time, using  either live or pre-recorded content.
Background image of page 3

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Windows Media Services Windows Media Services Often uses a  system to initiate  the client/server  connection.  In most cases, this  is a Web server.
Background image of page 4
Windows Media Services Windows Media Services At the back end of the installation, invisible to  the end user, there can be a variety of  mechanisms that generate the streaming  content published by Windows Media Services.  The content might be pre-recorded and stored  on the Windows Media Services server or  located on another server.  The content can also be a live event, captured  using a digital video camera and sent to a server  running  Windows Media Encoder , which  converts it into the Windows Media format and  sends it to the Windows Media Services server  for real-time distribution.
Background image of page 5

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Windows Media Services Windows Media Services
Background image of page 6
Media Streaming Media Streaming Media streaming is always a tradeoff between  bandwidth and signal quality.  As you increase the quality and/or resolution of  the video image, you also increase the amount  of bandwidth the stream consumes.  A low-bit-rate video that appears in a postage  stamp-sized window on the client’s monitor  might require 100 kilobytes per minute of  content, whereas a high-definition, full-screen  video might require ten megabytes per minute or  more.
Background image of page 7

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Downloading versus Streaming Downloading versus Streaming
Background image of page 8
Fast Streaming Fast Streaming In its basic configuration, the player cannot  start displaying the content until the buffer  is full, but Windows Media Player has a  feature called  Fast Streaming , which  includes several techniques that enable  the player to begin displaying content  more quickly, improving the user  experience.
Background image of page 9

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Fast Streaming Fast Streaming Fast Start Causes the player to begin streaming data at full  network speed until the buffer is filled, at which  point the rendering process can begin.  Then, the stream slows down to the player’s  normal rendering speed. Advanced Fast Start
Background image of page 10
Image of page 11
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 12/17/2010 for the course TECHNOLOGY MNE 210 taught by Professor Na during the Fall '10 term at Sullivan.

Page1 / 106

lesson11 - UsingNetwork UsingNetwork ApplicationServices...

This preview shows document pages 1 - 11. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online