ISOM221+Lecture+17+-+Interaction+Diagrams+II+Solutions

ISOM221+Lecture+17+-+Interaction+Diagrams+II+Solutions -...

Info iconThis preview shows pages 1–2. Sign up to view the full content.

View Full Document Right Arrow Icon
ISOM221 Information Systems Analysis and Design Lecture 17: Interaction Diagrams II (Behavioral State Machine Diagram) (Solutions of in-class exercises) 1 Exercise #1 Draw a behavioral state machine diagram that describes the various states that an assignment goes through from the time it is eated on the LMES to the time it is graded created on the LMES to the time it is graded and returned to student. 2 The Life of an Assignment Draft Submitted Pending Grading Student creates assignment draft Student submits assignment Instructor receives assignment Instructor ades Graded Assignment is returned to student 3 grades assignment Exercise #2 Draw a behavioral state machine diagram that describes the various states that a video goes through from the time it is placed on the shelf the time it is rented and returned to the to the time it is rented and returned to the video store. 4
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
The Life of a Video On Shelf Selected Rented Video is purchased Video is picked up by customer Video is
Background image of page 2
This is the end of the preview. Sign up to access the rest of the document.

Page1 / 2

ISOM221+Lecture+17+-+Interaction+Diagrams+II+Solutions -...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online