ch14 - ch14 True/False Indicate whether the statement is...

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ch14 True/False Indicate whether the statement is true or false. ____ 1. In an object-oriented approach, many use cases provide outputs to actors. ____ 2. Physical parts of the interface do not include reference manuals. ____ 3. Users may become frustrated if a user interface is too rigid. ____ 4. Early direct manipulation DOS applications were an important reason for the success of the personal com- puter. ____ 5. The need for silence and privacy in the office may prevent voice commands from becoming common in com- puter applications. ____ 6. Interface designers do not use written narratives to model human-computer interaction (HCI). ____ 7. There are currently not many published interface design guidelines to guide system developers. ____ 8. The new controls available on Web interfaces are more visible and have more obvious effects than in a stand- ard Windows interface. ____ 9. Inconsistent interfaces should be avoided whenever possible. ____ 10. Designing a consistent-appearing and consistent-functioning interface is one of the least important design goals. ____ 11. End users need to feel that they can take actions that can be canceled or reversed without difficulty. ____ 12. Systems should make users feel that the system is in control. ____ 13. Based on a known fact that people can remember only seven chunks of information at a time, the interface de- signer cannot assume the user will remember anything from form to form, or dialog box to dialog box, during an interaction with the system. ____ 14. Adequate feedback from a system to a user during data entry helps reduce errors. ____ 15. When the user deletes something substantial, the system should ask the user to confirm the action. ____ 16. Menu design and dialog design should be done in isolation. ____ 17. Menus should not include duplicate functions. ____ 18. Menus should only include options that are activities or use cases from the event list. ____ 19. Menus should always include help facilities. ____ 20. In the object-oriented approach, objects send messages back and forth, listening to and responding to each other in sequence. ____ 21. Storyboarding should result in a detailed dialog design. ____ 22. The object-oriented approach to dialog design adds more types of objects to class diagrams and interaction diagrams as the project moves from analysis to design. ____ 23. Each dialog may only have one window form.
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____ 24. The underlying design principles are the same for forms in Windows, X-Windows, or Macintosh environ- ments. ____ 25. Prototyping tools do not allow users to be heavily involved in the development of user interfaces. ____ 26. De facto traditions for the placement of buttons are developing based on standards of the large development firms. ____ 27.
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ch14 - ch14 True/False Indicate whether the statement is...

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