《产业组织》è¯&f

《产业组织》è¯&f

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Instructor’s Manual for Industrial Organization Theory and Applications by Oz Shy The MIT Press Cambridge, Massachusetts London, England
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Copyright c ± 1995–2004 Oz Shy. All rights reserved. The manual was typeset by the author using the L A T E X2 ε document preparation software by Leslie Lamport (a special version of Donald Knuth’s T E X program) during the months from September 1995 to November 1995 while I was visiting the Economics Department of the University of Michigan. All the Fgures are also drawn in L A T E X using software called T E Xcad developed by Georg Horn, which can be downloaded from various mainframes. Version 1.0 [Draft 20], (1995): Prepared for the Frst printing of the Frst edition bkman21.tex Frst draft to be posted on the Web (2000/07/07) (parallel to the 5th Printing of the book) v.24 (2004/04/14): 6.1.d, 6.1.e This version: bkman24.tex 2004/04/14 17:36
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Contents To the Instructor v 2 Basic Concepts in Noncooperative Game Theory 1 3 Technology, Production Cost, and Demand 7 4 Perfect Competition 9 5 The Monopoly 11 6 Markets for Homogeneous Products 17 7 Markets for DiFerentiated Products 25 8 Concentration, Mergers, and Entry Barriers 29 9 Research and Development 33 10 The Economics of Compatibility and Standards 35 11 Advertising 37 12 Quality, Durability, and Warranties 39 13 Pricing Tactics: Two-Part TariF and Peak-Load Pricing 43 14 Marketing Tactics: Bundling, Upgrading, and Dealerships 45 15 Management, Compensation, and Regulation 49 16 Price Dispersion and Search Theory 51 17 Miscellaneous Industries 53
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To the Instructor Before planning the course, I urge the instructor to read carefully the Preface of the book that suggests diFerent ways of organizing courses for diFerent levels of students and also provides a list of calculus-free topics. The goals of this manual are: To provide the instructor with my solutions for all the problems listed at the end of each chapter; to convey to the instructor my views of what the important concepts in each topic are; to suggest which topics to choose for diFerent types of classes and levels of students. ±inally, please alert me to any errors or incorrect presentations that you detect in the book and in this manual. (e-mail addresses are given below). Note that the errata ²les (according to the printing sequence) are posted on the Web in PD± format. Before reporting errors and typos, please view the errata ²les to see whether the error you found was already identi²ed and corrected. Haifa, Israel, (April 14, 2004) E-mail : ozshy@ozshy.com Backup : OzBackup@yahoo.com Web-page : www.ozshy.com Catalog-page : http://mitpress.mit.edu/book-home.tcl?isbn=0262691795 This draft : bkman24.tex 2004/04/14 17:36
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Chapter 2 Basic Concepts in Noncooperative Game Theory An instructor of a short course should limit the discussion of game theory to the four most important concepts in this chapter that are essential for the understanding most of the analyses presented in this book: 1. The deFnition of a game (DeFnition 2.1): It is important that the student will understand
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《产业组织》è¯&f

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