esc101-20089-studio-1 not pictures

esc101-20089-studio-1 not pictures - Plan for Studio 1...

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Unformatted text preview: Plan for Studio 1 Answer these three questions: 1 What is “engineering design”? 2 How does one assess the quality of (an) engineering design? 3 Which 3 people will you work with for the next 3 weeks? Remember the learning cycle Refection & Observation Concrete Experience Abstraction & Generalization Hypothesizing & Testing Adapted From: Kolb DA. Experimental learning . Prentice-Hall, Englewood CliFFs, NJ, 1984. Do Reflect Think Plan Activity 1 – Do 1 Find a partner from across the room who you don’t know 2 Find out from them: 3 Link up with another pair and introduce your partner A Their name and where they’re from B Why they chose engineering? C Why they chose !" ? Activity 2 – Do 1 Make sure your team has a scoring chart 2 For each of the examples… A Decide (quickly) where it fits on the chart and add it’s identifier B Figure out why you fit it there C Get ready to defend your decision 3 Return your scoring chart when the activity is complete Activity 3 – Reflect 1 Obtain an index card and write down your name and student number at the top 2 Write down (don’t just ponder) your personal definition of “engineering design” 3 Find 2 new partners and develop a shared definition 4 Return your index card when the activity is complete Considerations Craft Hack Make Plan Sketch MacGyver Kludge Create Lawyer Doctor Fashion Clone Knock-off Formal Definitions Engineering design is a methodological approach to solving a particular class of large and complex problems. – Barry Hyman, “Fundamentals of Engineering Design” The word itself has several uses. It's a verb and a noun, which can mean design as in the practice of design, but also the process of doing it, as well as the end-result. Confused? No wonder. A sentence coined by the American design historian John Heskett may help to make things clearer: “Design is to produce a design to design a design.” He might have added the fourth use of design as a noun, the 17th-century definition of “a design” as a dastardly plan. – Alice Rawsthorn, International Herald Tribune Formal Definitions [Design methods] tend to have two principal features in common. One is that they formalize certain procedures of design, and the other is that the externalize design thinking....
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This note was uploaded on 01/10/2011 for the course ENGSCI ESC101 taught by Professor Irish during the Fall '08 term at University of Toronto.

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esc101-20089-studio-1 not pictures - Plan for Studio 1...

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