CSE 332 Design Patterns Studio I

CSE 332 Design Patterns Studio I - CSE 332 Studio Session I...

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CSE 332 Studio Session I on Design Patterns in C++ Design patterns provide a vocabulary for identifying and describing both common design problems and known reusable approaches to solving them. In this studio you will be introduced to applying two relevant design patterns (Iterator and Factory Method) to several basic programming problems. Each design pattern has a name, a description of the problem, a solution description, and contextual factors (such as the pattern’s intent) to consider when selecting or applying the pattern. More details about design patterns are at http://en.wikipedia.org/wiki/Design_Patterns_(book) (descriptions of the patterns are linked at the bottom of the page) and http://en.wikipedia.org/wiki/Design_pattern_(computer_science) . In this studio you will again work in small groups, as before students who are more familiar with the material are encouraged to help those for whom it is less familiar, and asking questions during the studio sessions is highly encouraged as well. Please record your answers as you work through the following exercises. After you have finished please post your answers to the required exercises, and to any of the enrichment exercises you completed, to the course message board as a reply to my posting titled “Design Patterns Studio I”. The enrichment exercises are optional but are a good way to dig into the material a little deeper, especially if you breeze through the required ones. Please make sure as you work through these exercises that each team member has a chance to participate actively – e.g., take turns coding, looking up details, debugging, etc., and please also refer to the slides and the posted code examples as you work.
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This note was uploaded on 01/19/2011 for the course CSE 332S taught by Professor Smart during the Spring '08 term at Washington University in St. Louis.

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CSE 332 Design Patterns Studio I - CSE 332 Studio Session I...

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