CSE 332 Design Patterns Studio II

CSE 332 Design Patterns Studio II - CSE 332 Studio Session...

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CSE 332 Studio Session II on Design Patterns in C++ Design patterns provide a vocabulary for identifying and describing both common design problems and known reusable approaches to solving them. In this studio you will gain experience applying additional design patterns that involve the structure and behavior of C++ classes. Each design pattern has (at least) a name, a description of the problem, a solution description, and contextual factors (such as the pattern’s intent) to consider when selecting or applying the pattern. More details about design patterns are at http://en.wikipedia.org/wiki/Design_Patterns_(book) (the patterns are linked at the bottom of the page) and http://en.wikipedia.org/wiki/Design_pattern_(computer_science) . In this studio you will again work in small groups, as before students who are more familiar with the material are encouraged to help those for whom it is less familiar, and asking questions during the studio sessions is highly encouraged as well. Please record your answers as you work through the following exercises. After you have finished please post your answers to the required exercises, and to any of the enrichment exercises you completed, to the course message board as a reply to my posting titled “Design Patterns Studio II”. Please make sure as you work through these exercises that each team member has a chance to participate actively – e.g., take turns coding, looking up details, debugging, etc., and please also refer to the slides and the posted code examples as you work. PART I: REQUIRED EXERCISES 1. Find your team members in the studio area, sit down at/around and log in to one of the Windows machines, open up Visual Studio and create a new Visual C++ Win32 Console Application project. Change the signature of the main function in the source file that Visual C++ generated to match the one
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CSE 332 Design Patterns Studio II - CSE 332 Studio Session...

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