class12 - Mediated Communication Theory 192:354 Class 12...

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Mediated Communication Theory 192:354 Class 12 October 26, 2010
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Optional Presentation Title Unit Name Leisure Time and Technology: Video Games Uses of video games Relieve stress, pass time, escapism, create second type of reality, – Entertainment and enjoyment – Social needs – Behavioral aspects
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Unit Name Anderson and Dill (2000) The purpose of their study – Wanted to examine the possible effect of violent video games on violent thoughts, feelings and behavior. Conducted 2 studies (why two? What was the difference?) – Cross-sectional They found that Violent video game play positively related to increases in aggressive behavior Generally, violent video game play impacts more strongly on individuals who are aggressive in nature (high in trait aggressiveness) – This suggests a cyclical process where aggressiveness may promote frequent violent video game play which, in turn, promotes more aggressive behavior which corresponds with the aggressive nature of the person. – A discussion on the potential impact of violent video games on violence
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This note was uploaded on 02/01/2011 for the course COMM 394 taught by Professor Estlein during the Spring '10 term at Rutgers.

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class12 - Mediated Communication Theory 192:354 Class 12...

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