Lachlan & Maloney " " say that large amount of research has established that video game playing and aggression are linked but methodological approaches in these researches were based on linear media and were unsuccessful in identifying game user characteristics which may play an important part in generating violent content. They say that their focus in this study is to explore the relations between user attributes and video game content.(68) Researchers Lachlan & Maloney found amount of variability existing in the frequency and context of aggressive games across multiple game players, impact of telepresence tendencies on the frequency and context of interactive violence produced and impact of trait personality characteristics related to aggression on the frequency and context of interactive violence produced in console game environments. They hypothesized based on the current research that interactive video game content may not only depend on the
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