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Unformatted text preview: between a programs modules 6. Control Structures C F. Creating a detailed description of a program using charts, or ordinary language 7. Graphical User Interface K G. Actions of user that determine the flow of program execution 8. Event-Driven Programming G H. Process of identifying major tasks that a system must accomplish 9. Program Testing I I. Running a program using various sets of inputs to determine if the program is running properly...
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- Spring '10