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GENERAL DESIGN RULES CS2204 DIGITAL LOGIC & STATE MACHINE DESIGN FALL 2009 Polytechnic Institute of NYU Page 1 of 2 Handout No: 8 October 6, 2009 Eight rules below are for system design in engineering fields They are also applicable to many situations in daily life, including exams Ho w can W e Deal with Comple x T asks ? WE NEED TO BE IN CONTROL OF THE TASK ! Rule 1 : Make sure you do not increase the pressure on yourself. You already have enough pressure ! Therefore, help yourself ! Think ! Do not rush ! The goal is controlling the design : Who is in control ? If you are in control (you are controlling the pace of the progress and deciding what to do next and when), you have a chance to complete the design successfully and on time since your technical knowledge and team work will be sufficient. If the design is in control, the chances of complet- ing the project successfully is slim. The remaining rules below help you ensure that. Prepare a plan that makes use of the rules below and try to stick to it and improve it if necessary. Rule 2 : Simplify your task right in the beginning. Do not deal with complex ideas, choices, decisions initially . Give yourself time to be familiar with what you are going to do. Give yourself a chance to like what you will be doing. Do not rush to the design. Some people sleep on it . Remember, if you are not motivated, you will not come up with a design as good as you would like. Ask yourself these two questions : i) Am I familiar with the system I am going to design ? ii)
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This note was uploaded on 02/02/2011 for the course CS 2204 taught by Professor Hadimioglu during the Spring '10 term at NYU Poly.

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