Helm3_Project Report

Helm3_Project Report - INDEX Introduction Animation 2...

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Unformatted text preview: INDEX Introduction Animation 2 Computer animation 3 Past Movies 4 Production Workflow 8 Project Costing Sheet 10 Market 13 The Product Mix 14 Drawings 15 Marketing Strategy 16 Conclusion 18 The Story 19 Introduction Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist. Traditional animation Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film 2 are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera. Stop motion Stop-motion animation is used to describe animation created by physically manipulating real- world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation. Computer software is widely available to create this type of animation. Ex: Puppet animation, Clay animation, Cutout animation, Silhouette animation Computer animation 2D animation 2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping....
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This note was uploaded on 02/13/2011 for the course CSCI 543 taught by Professor Jemli during the Spring '11 term at Murray State KY.

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Helm3_Project Report - INDEX Introduction Animation 2...

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