Psychonauts Raph Koster

Psychonauts Raph Koster - 1 James Corcoran CSCI 180...

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James Corcoran CSCI 180 Professor Colon Raph Koster on Psychonauts Raph Koster claims that successful games should address various areas of gameplay, which he lists in his book A Theory of Fun . The first point that Koster makes is that he believes that a successful game should allow the player to prepare for the next challenge. Psychonauts allows the player to prepare for levels and bosses by allowing the player to collecting items and money (which is used to buy items which aid the player in subsequent levels). Psychonauts also allows players to leave the mental world if a level gets too hard by using smelling salts, which gives the player more opportunities to prepare. Psychonauts also succeeds at providing the player with a good sense of space. There is a vast environment to explore, it is not bound to set small paths for the entire game. Psychonauts also has a solid core mechanics: the door between the mental and physical worlds. This feature makes Psychonauts a compelling and overall unique game.
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This note was uploaded on 02/17/2011 for the course CSCI 180 taught by Professor Stjohncolon during the Fall '10 term at USC.

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Psychonauts Raph Koster - 1 James Corcoran CSCI 180...

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