Production Process

Production Process - Production Process Stages of...

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Production Process Stages of Production: i. Concept and Pre-Production ii. Production iii. Post-Production a. Porting i. Porting is when you go back through the production process, either to release new features or to make the game for other platforms b. Localization i. Making the game in different languages ii. Accounting for cultural differences (China’s uproar to samurai panda in Starcraft) iii. Can be costly Concept: - Simply ideas in your head or on paper - If you have a great concept, you should be able to pitch it in an elevator in five minutes (High-Concept Pitch) Pre-Production: - Choosing a concept - Designing the game (design document) o Design Overview o Functional Specs o Technical Design Docs o Asset Lists o Schedules o Scripts o Flow Charts o Conceptual Art/Storyboards - Planning the production and its stages o Choosing the game engine: Start from scratch or use an existing one? Proprietary (your own)
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This note was uploaded on 02/17/2011 for the course ITP 280 taught by Professor Borquez during the Spring '08 term at USC.

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Production Process - Production Process Stages of...

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