L02.guidelines

L02.guidelines - Interaction Design Guidelines and Rules Department of Information Technology Uppsala university Uppsala university Design rules

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Department of Information Technology Uppsala university Interaction Design Guidelines and Rules
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Uppsala university 2009-01-23 | #2 @ UU/IT Design rules ± Heuristics, based on research , experience and common sense Perception, cognition, HCI, engineering ± Advice for different kind of design problems Low level: general advice High level: mandatory and very specific ± Support for evaluation
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Uppsala university 2009-01-23 | #3 @ UU/IT How does one learn design? ± Can you read a book about it? ± Can this course teach you design? ± In groups of 2: Discuss for 1 minute
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Uppsala university 2009-01-23 | #4 @ UU/IT Different types of rules ± General principles, guidelines “Strive for consistency” (J. Nielsen, B. Shneiderman) ± International standards “Direct manipulation of output: if appropriate for the task the result of a direct manipulation should be displayed in such a way that it can be further modified by direct manipulation.” ISO/DIS 9241-16:1996(E) ± Styleguide for a product “A standard window should have a close box. When the user clicks the close box, the window goes away.” The Windows Interface Guidelines for Software Design ± Domain specific styleguide Windows Vista, Mac OS X, Volvo cars, company web, ATM, etc.
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2009-01-23 | #5 @ UU/IT General advice - simplicity ± Don’t waste space on headers, unless really needed. For experienced users the content and position is enough. ± Don’t emphasize the importance of details
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This note was uploaded on 03/01/2011 for the course 1MD 001 taught by Professor Erikborälv during the Spring '09 term at Uppsala.

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L02.guidelines - Interaction Design Guidelines and Rules Department of Information Technology Uppsala university Uppsala university Design rules

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