L10.simplicity

L10.simplicity - Advanced Interaction Design Simplicity IT...

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IT Uppsala universitet Advanced Interaction Design Simplicity
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UU/IT 2009-02-24 | #2 @ UU/IT What is Simplicity?
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UU/IT 2009-02-24 | #3 @ UU/IT
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UU/IT 2009-02-24 | #4 @ UU/IT
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UU/IT 2009-02-24 | #5 @ UU/IT 1. Reduce
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UU/IT 2009-02-24 | #6 @ UU/IT 1. Reduce ± The simplest way to achieve simplicity is through thoughtful reduction.
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UU/IT 2009-02-24 | #7 @ UU/IT How simple can I make it? How complex does it have to be?
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UU/IT 2009-02-24 | #8 @ UU/IT Occams razor ± All other things being equal, the simplest solution is the best. Means: if in doubt, remove (not add). ± When this is done: SHE Shrink (smaller, thinner, lighter) ± Lowers expectations Hide ± Allows us to manage our expectations Embody ± More value by something else, like quality or marketing
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UU/IT 2009-02-24 | #9 @ UU/IT Shrink
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UU/IT 2009-02-24 | #10 @ UU/IT Hide
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UU/IT 2009-02-24 | #11 @ UU/IT 2. Organize
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UU/IT 2009-02-24 | #12 @ UU/IT 2. Organize ± Organization makes a system of many appear fewer.
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UU/IT 2009-02-24 | #13 @ UU/IT SLIP ± Sort ± Label ± Integrate ± Prioritize
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UU/IT 2009-02-24 | #14 @ UU/IT
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UU/IT 2009-02-24 | #15 @ UU/IT 3. Time
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UU/IT 2009-02-24 | #16 @ UU/IT 3. Time Savings in time feel like simplicity.
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This note was uploaded on 03/01/2011 for the course 1MD 001 taught by Professor Erikborälv during the Spring '09 term at Uppsala.

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L10.simplicity - Advanced Interaction Design Simplicity IT...

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