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3 Space and Time

3 Space and Time - Space and Time Space People’s...

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Unformatted text preview: Space and Time Space People’s knowledge of the world comes from the People’s process of perceiving, while a system’s interactions with the environment is structured by time and space with SPACE SPACE • Think about the word Think SPACE. • What immediately What comes to mind? comes Why we care Why The spatial and temporal environments create a The message through a system of communication that is learned, socially read, and structured much like language much Spatial and temporal aspects influence the Spatial ways in which people relate to each other, with whom they will interact, where, when, for how long, and the kinds of things about which people can communicate people Space Space The 3-D expanse in which events, actions, and The processes occur and in which energy and matter exist exist Individual & Family systems receive information through 4 major processes: 1. PERCEIVING (Perception) 1. SPACING (Space &Time) 1. VALUING (Values & Beliefs) 2. DECIDING (Decision Making) Individual Activity Space Space Territoriality – the emotional attachment to and the defense of home ground home Personal Space – the zone of privacy Personal and separation from others out culture or physical circumstances require or permit require Activity Space – area within which we Activity move freely during out daily activities move Personal Space Personal The region surrounding a person which they The regard as psychologically theirs regard Personal space is highly variable Population where people live Historical changes Person’s position in society Personal relationship Culture Personal Space Personal Intimate distance – extends roughly 18 inches Intimate from the individual and is reserved for family, pets, and very close friends pets, Personal distance – extends 1.5 to 4 feet is Personal reserved for friends and acquaintances. Social distance – extends from about 4 to 12 feet and is used for formal, business and other impersonal interactions such as meeting a client client Public space – extends more than 12 feet and is Public not guarded not Activity Space Activity Day versus Weekend Day activity space is limited by the travel we can do in a day day Life Cycle – membership in a specific age group Space will increase from childhood to adulthood Space may decrease from adulthood to older Space adulthood adulthood Mobility – ability to travel Cost and effort City, suburbs, town Car, bus, train, plane, foot Ways people use space space Fixed-feature space – refers to the physical Fixed-feature space organized by unmoving boundaries such as walls in a room or even unmarked boundaries that are understood by those who use them use Semi-featured space – refers to flexible space Semi-featured created by the arrangement of furniture and other movable objects other Informal space – refers to the way people Informal handle the individual spatial needs that vary according to the situation according Territoriality Territoriality Behavior by which an organism characteristically Behavior lays claim to an area and defends it against members of its own species members • Physical Boundaries • Social Rules • Zones of Defense • Degrees of Security Clearance Restrictions Restrictions Space Restrictions Age Gender Possessive Tracking Requiring members to check in with Requiring one another to make sure that every member’s whereabouts and activities are known are 4 Types of Privacy Types Solitude – refers to the need to be alone and free from observation by others others Intimacy – the seclusion from unwanted intruders unwanted Anonymity – the freedom to be in public while at the same time free from identification of others from Reserve – the need to limit communication about ourselves protected by the cooperation of others others Time Time A continuum in which events succeed one another continuum from past through present to future from http://www.youtube.com/watch?v=KA8_HwBb2KE What influences your perception of time? perception Individual Time Individual Perception of time: Time sense” When alarmed or exposed to danger Pain Age Increased environmental stimulation Increased and complexity and States of emergency Variations in individual subjective time Variations anticipation anticipation Social Time Social The time of interactive systems such as The companies, schools, and businesses where individuals interact with one another individuals Time seen as a means of social coordination General agreement about time (how it should General be spent, what it means) by individuals or human groups that make up a culture. People can get competing messages about time from different groups (family, school, American, etc..) American, Time across cultures http://www.youtube.com/watch?v=UOE4nuivNKI&feature=related Historic Time Historic Refers to the time Refers period in which the family lives family Events occurring Events globally, in the natural environment and in local communities communities Technology Family Through Time Family Generation – term used for our concept of the Generation links that connect grandparents, parents, and children through time children Generational Processes – connections between Generational people and their patterns of relationships and interactions, plus the connections people have to traditions, patterns, emotions, values, and ways of relating that become part of their heritage heritage Carousel of Progress http://www.youtube.com/watch?v=rD6nPlBCTVU http://www.youtube.com/watch?v=jJcyohmLPj0&feature=related http://www.youtube.com/watch?v=jJcyohmLPj0&feature=related Time Use Matrix Time URGENT IMPORTANT Crises Pressing Problems Dead-line driven projects Every day assignments Emergencies Scholarships, loan deadlines Relationship Status Interruptions Some telephone calls Some e-mail Some papers Some meetings Proximate, pressing matters Popular Activities NOT URGENT Planning and prevention Short-range objectives tied to goals Time plans based on goals and objectives Recognizing new opportunities Building Relationships Physical Activity Drop in visitors Busy work – trivia Some email Some telephone calls Computer games Time wasters – TV; Facebook Some pleasant activities NOT IMPORTANT ...
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