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The_monomyth_(the_long_explanation_of_the_heros_journey) -...

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The monomyth (or "the hero's journey") is a description of a basic pattern found in many narratives from around the world. This universal pattern was described by Joseph Campbell in his book The Hero with a Thousand Faces (1949). Campbell's insight was that important myths from around the world which have survived for thousands of years, all share a fundamental structure. This fundamental structure contains a number of stages, which include: 1. A call to adventure, which the hero has to accept or decline 2. A road of trials, regarding which the hero succeeds or fails 3. Achieving the goal or "boon", which often results in important self-knowledge 4. A return to the ordinary world, again as to which the hero can succeed or fail 5. Applying the boon, in which what the hero has gained can be used to improve the world In a well-known quote from the introduction to The Hero with a Thousand Faces , Campbell wrote: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. The classic examples of the monomyth relied upon by Campbell and other scholars include the Buddha , Moses , and Christ stories, although Campbell cites many other classic myths from many cultures which rely upon this basic structure. The monomyth structure can be found in many popular books and films, such as the Star Wars and The Matrix movie series, and the Harry Potter series of novels. 2 The Seventeen Stages of the Monomyth o 2.1 Departure (or Separation) 2.1.1 The Call to Adventure 2.1.2 Refusal of the Call 2.1.3 Supernatural Aid 2.1.4 The Crossing of the First Threshold 2.1.5 Rebirth o 2.2 Initiation 2.2.1 The Road of Trials 2.2.2 Marriage 2.2.3 Woman as Temptress 2.2.4 Atonement with the Father 2.2.5 Apotheosis
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2.2.6 The Ultimate Boon o 2.3 Return 2.3.1 Refusal of the Return 2.3.2 The Magic Flight 2.3.3 Rescue from Without 2.3.4 The Crossing of the Return Threshold 2.3.5 Master of Two Worlds 2.3.6 Freedom to Live THE SHORT FORM OF THE HERO STORY: The hero is introduced in his ordinary world, where he receives the call to adventure. He is reluctant at first but is encouraged by the wise old man or woman to cross the first threshold, where he encounters tests and helpers. He reaches the innermost cave, where he endures the supreme ordeal. He seizes the sword or the treasure and is pursued on the road back to his world. He is resurrected and transformed by his experience. He returns to his ordinary world with a treasure, boon, or elixir to benefit his world. The Seventeen Stages of the Monomyth Departure (or Separation) The Call to Adventure The adventure begins with the hero receiving a call to action, such as a threat to the peace of the community, or the hero simply falls into or blunders into it. The call is often announced to the hero by another character who acts as a "herald". The herald,
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