Week 3 PPT - Week 4 Leisure Theories & Quality of...

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Chapter 3 4 Leisure Theories & Quality of Leisure Theories & Quality of Life Life Week
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Outline 1. Elaboration on some of last week’s concepts: Reward, Time, Work 2. Flow 3. Hierarchy of Leisure Values 4. Serious Leisure 5. Quality of Life
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Reward Intrinsic Reward: when the activity is its own reward What are some examples?
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Reward Intrinsic Reward: when the activity is its own reward Stimulation: for the pleasure of doing something Ride a bicycle for the thrill of going fast Accomplishment: to feel competent Swimming for the satisfaction of perfecting strokes Knowledge: to learn something knew Play video games in order to learn new ways of winning
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Reward Extrinsic Reward: doing something for a payoff What are some examples you can think of?
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Reward Extrinsic Reward: doing something for a payoff Identified regulation: engaging in a pastime because it is important Taking karate to protect yourself Introjected regulation: doing something so that you don’t feel guilty for not doing it Playing basketball in order to be in good shape External regulation: engaging in a pastime to avoid punishment Hang out with peers so that you’re not left out of the group
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Time Most equally spread resource among every culture, yet we always feel like we are running out of time. What were some interesting statements? How does this article reflect work culture just as much as leisure culture?
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Time How is time measured, has it always been this way? In history: time was cyclical and rhythmic Next: linear, progression from beginning to end Now: mechanized, standardized (clocks & computers)
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Time Time Tyrannies: time urgency & time deepening Time Urgency: things can never happen fast enough Time Deepening: several activities at the same time, makes us feel anxious, rushed, unfulfilled.
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Time Time Tyrannies: time urgency & time deepening
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Week 3 PPT - Week 4 Leisure Theories & Quality of...

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