PGS101 ch 6

PGS101 ch 6 - Module 6.2 Operant conditioning Learning...

Info iconThis preview shows pages 1–2. Sign up to view the full content.

View Full Document Right Arrow Icon
Module 6.2 Operant conditioning Learning through consequences -get desert if eat veggies -losing privileges Throrndike’s Law -consequences of a behavior determine how likely it is to be repeated Classical- stimulus then response, reflexes, simple, Operant- response then stimulus, voluntary behavior, complex, -both use reinforcement (cs+us) (consequence) Skinner- -Behaviorist, extreme, no mental processes (we invented them) -Skinner box= controlled environment, hungry rat -press lever, get food, press lever again Elements: -Reinforcements= good conseq, ALWAYS increase likelihood -adding something= positive -taking something (bad-headache)= negative -Punishment= bad conseq, ALWAYS decrease likelihood -add something bad, take away something good o Shaping- rewards successive approximations of target behavior Hot and cold game, some scaffolding, standards o Extinction- disappearance of a conditioned behavior when unreinforced o Primary reinforcers- natural and unlearned, food, water
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 2
This is the end of the preview. Sign up to access the rest of the document.

Page1 / 2

PGS101 ch 6 - Module 6.2 Operant conditioning Learning...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online