HUM-176-Week-6-DQs -...

Info iconThis preview shows pages 1–2. Sign up to view the full content.

View Full Document Right Arrow Icon
DQ1: In this week’s video, Bill Goodykoontz discusses the effects of violence on audiences and  gamers. How much responsibility do filmmakers, game manufacturers, etc. bear when it comes  to depicting violence? How much responsibility do parents have in allowing children exposure to  these sources?   In my opinion, the manufacturers and filmmakers have a fair amount of responsibility with how they portray violence in their games. Like Bill Goodykoontz stated in the video transcript, “I am not aware that it has really been proven beyond a doubt that it does make the audience more violent.” I think that movies and games have an impact on their perspective audiences, but they are not entirely responsible for how they act. The companies can control the violence in games, but it won't change how society acts. Not to mention the fact that violence sells, these days. Conversely, the parents are most responsible in controlling what their children come in
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 2
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 05/06/2011 for the course HUM/176 AAGR0QTKV1 taught by Professor Wesleyjessup during the Spring '10 term at University of Phoenix.

Page1 / 2

HUM-176-Week-6-DQs -...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online