CatchTheCreature - // Sets up the applet

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//******************************************************************** // Author: Lewis and Loftus // // Solution to Programming Project 8.18 //******************************************************************** import javax.swing.JApplet; import java.awt.Image; import javax.swing.Timer; public class CatchTheCreature extends JApplet { private Timer animate; private static final int DELAY = 100; //-----------------------------------------------------------------
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Unformatted text preview: // Sets up the applet //-----------------------------------------------------------------public void init() { animate = new Timer (DELAY, null); Image creatureImage = getImage (getDocumentBase(), "creature.gif"); getContentPane().add(new CatchTheCreaturePanel(animate, creatureImage)); } public void start() { animate.start(); } public void stop() { animate.stop(); } }...
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This note was uploaded on 05/17/2011 for the course COP 3530 taught by Professor Davis during the Spring '08 term at University of Florida.

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