15a_Assignment_6

15a_Assignment_6 - Assignment 6 Gambling with Methods...

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Assignment 6 - Gambling with Methods Select one option from the four below. All options are worth the same number of points. The more advanced options are provided for students who find the basic ones too easy and want more of a challenge. Make sure you have read and understand the Modules Information About Programming Assignments and Style Rules for Assignments before submitting this assignment. Hand in only one program, please. For this assignment you will have to investigate the use of the C++ random generator function, rand() . Rand() produces a random integer in the range of 0 to RAND_MAX (a constant defined in the stdlib , automatically included in your projects). Among the places you can look for help are the following web sites: http://www.cplusplus.com/ref/cstdlib/rand.html http://www.daniweb.com/tutorials/tutorial1769.html http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_CRT_rand.asp OPTION A (Basic): A Simple Slot Machine The program will loop, asking the user for a bet amount from 0 to 100 (assume dollars, you can use ints or longs ). If the user types a 0 that means he/she wants to quit. Otherwise, accept the amount as their bet and simulates a slot machine pull . Your program will print out a line that looks like a slot machine result containing three strings. Some examples are: BAR 7 BAR , 7 7 cherries , cherries
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This note was uploaded on 05/21/2011 for the course CIS 15A taught by Professor Unknown during the Spring '07 term at Foothill College.

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15a_Assignment_6 - Assignment 6 Gambling with Methods...

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