15b_Assignment_5

# 15b_Assignment_5 - Assignment 5 - Mathematical Matrices...

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Assignment 5 - Mathematical Matrices Select one option from the four below. All options are worth the same number of points. The more advanced options are provided for students who find the basic ones too easy and want more of a challenge. Make sure you have read and understand the Modules Information About Programming Assignments and Style Rules for Assignments before submitting this assignment. Hand in only one program, please. OPTION A (Basic): A 4x4 Matrix Class A Matrix is a 2-dimensional array of numbers. 4x4 Matrices are especially useful in computer animation and physics, because they represent motion transformations. Matrices can be added and subtracted, like this: Declare a class, Matrix , of 4x4 Matrices that have private data float[4][4] or double[4][4] ). There should be three constructors : 1. A default constructor that initializes the Matrix to the Identity (1's along the diagonal from upper left to lower right, 0s everywhere else); 2. One that takes a 4x4 array (ordinary 2-D array) of

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## This note was uploaded on 05/21/2011 for the course CIS 15B taught by Professor Unknown during the Spring '07 term at Foothill College.

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15b_Assignment_5 - Assignment 5 - Mathematical Matrices...

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